My own Build Fighter

•April 5, 2014 • 1 Comment

So like Gundam Build Fighters ended. And god knows I bloody love Gundam Build Fighters. Enough to come up with my own Build Fighter.

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So this is Rei and the Jegan Elite.

Kisaragi Rei

A 14 year-old build fighter hailing from Osaka. Her parents are career workaholics which often left her to be babysat by her gunota hobby store owner uncle. This resulted her growing up to be quite a Gundam nut with advanced modeling skills despite her age.

A big fan of EFSF grunt units. After having witnessed kids muscle their way through Gunpla battle by using high-end Gundam types, she decides to show the world just what Jegans are capable of.

Normally very shy, but adopts an alter-ego along with an outfit, contacts and wig in gunpla battle. Has a relentless and aggressive battling style which has led her to being nicknamed ‘The Black Storm’.

RGM-89E Jegan Elite

Originally just a basic RGM-89 Jegan, it has been improved and upgraded after being damaged and broken in many battles. Its upgrades are a gradual result of the many battles that Rei has fought. It has a large number of weapons built in and utilizes the RGM-89De Jegan[ECOAS Type]’s sensors to aid in targeting. Also boasts high defense thanks to armour plating from the RGM89S Stark Jegan. To offset the additional weight, it has additional verniers all over its frame along with an array of powerful thrusters from the RX-78GP01Fb and RX-78GP03.

Weapons:

  • 4x Head Vulcan – Though the ECOAS Type Jegan’s head lacks vulcans, the Elite has been customized to mount a quad of vulcan pods.
  • 2x Foot Vulcan – Sourced from the Slaughter Dagger.
  • 2x Shoulder Machine Cannon – Sourced from the God Gundam with its own customized housing. Were installed by Rei after a battle where she lost both arms.
  • 2x Arm Gatling Gun – Sourced from the Gundam Alex with its own customized housing. She created the customized housing after some trouble with the Alex’s where they would fail to open. Were installed after a battle against I-Fields.
  • 2x Elite Beam Boomerang – A customized weapon based on the beam boomerangs from the Sword Strike. Mounted on the backpack where they can swivel forward and act as beam guns. Also functions as a high powered beam saber comparable to a beam Zanber. When thrown, they can also be shot with a beam weapon for an effect similar to Kamille’s ‘Beam Confuse’ attack. Were installed by Rei after a battle where she lost both arms. She came up with the ‘Beam Confuse’ attack after a bad match against a Nu Gundam.
  • 2x Elite Beam Saber – Customized beam sabers built from the Byarlant Custom’s mega particle cannons that are mounted on the hips. They function as rapid fire beam guns when mounted. Were installed by Rei after a battle where she lost both arms.
  • 2x Beam Saber – Standard beam sabers mounted on the knees. Can swivel and be detached.
  • 2x Anti-Armor Penetrators – Rocket propelled throwing knives stored on the hips. Sourced from the Windam. They have been upgraded with a coat of reflective paint, allowing them to penetrate beam shields. Installed by Rei after having some troublesome fights against beam shields.
  • 4x Armor Schneider – Hidden combat knives mounted on the feet and heels. Sourced from the Blue Frame. nstalled by Rei after having some troublesome fights against beam shields. Also has a coat of reflective paint.
  • 2x Palm Beam Cannon – Sourced from the Destiny Gundam. Installed by Rei after losing a grappling match with a Shining Gundam.
  • 2x Elite Carbine – Customized weapon built from the Zeta’s beam rifle and the Jesta’s carbine. Capable alternating between a weaker rapid fire and a more powerful single shot mode. Can also generate a beam saber from the barrel. Also mounts an underslung grenade launcher from the Duel’s beam rifle.

 

AKIMBO!

•January 5, 2014 • Leave a Comment

MerilynDress3

Gonna crash your cocktail party and take some names.

Kago no Keshiki Pt2

•January 4, 2014 • Leave a Comment

Tamae02

Updated Tamae’s design. Made the kimono more form fitting, even if they aren’t a form fitting sort of garb. Courtesans probably wear a thinner tighter variation or something. A water lily on the sash cause mizu shobai. Maybe all girls of the trade wear a water lily as some form of pseudo uniform/identification.

She looked too unassuming so I gave her narrower slanty eyes. I was kinda on the fence for her personality. She was going to be more demure, but then I decided she probably needed more attitude. A rebellious attitude that led to her being drugged by force. She eventually manages to fight off her addiction after a number of tries at going cold turkey. She stashes away subsequent doses given to her for use as bargaining chips with the other girls. Still pretends to be an addict and sniffs flour with her clients. Learns to be a great actress.

Maybe she prefers to be silent, but learns all sorts of talk cause survival skills. The type that doesn’t talk often but whose words carry more weight?

goro01

The hard boiled Tengu cop. I cannot draw men. Or floppy clothing.

Calling him Goro for now. Probably not even his real name. Currently masquerading as the son for some rich landowner from somewhere. All an elaborate cover story that allows him to blow taxpayer’s money on booze and hookers. All in the name of monitoring crime!

Basically taking it one step at a time, getting to know people, getting in the good books of the right people and building up his contact list. Doing facebook the hard way. Establishing himself as a potential business partner perhaps, which allows him access to drug routes out of the city. Which promptly gets them raided.

He would keep his real identity hidden from his newfound accomplices within the city. He’d just feed them some cock and bull story about being a business man and making money, and buy their loyalty. With drugs and funds on the lower end, and with status and business promises for the higher end.

Also keeping tabs on the various organizations around, and subtly manipulating who gets to be in power via funding or accidental deaths. Make sure the various gangs fight amongst themselves. Prevent a consolidation of power or monopoly over fairy drug trade.

As Tamae manages to climb up the hierarchy, he hopes to use her to gain indirect control of the organization.

Kago no Keshiki (Working Title?)

•December 29, 2013 • 1 Comment

So new story idea. If this was a game…. it would be a visual novel or something cause I can’t think of it being a game. Just gonna hammer out some ideas here. Title’s a reference to something Yoshiwara related.

Setting is a bizarro Japan(world for that matter) where everybody’s a anthropomorphic folktale creature of some sort. Cause what better way to emphasize social/racial divides? Or I just like fluffy fox ears. Meant to be some sorta noir-esque story involving drugs, with some unintentional parallels to the opium trade in China cause I don’t know.

A myriad of races live in bizarro Japan, mostly well known stuff like kitsune, tanuki, kappa and what have yous. The tengu control most of the government and administration. The royal family are dragons. There would be a bit of history where the oni ravaged the land in a number of territorial wars. Stuff.

Story takes place in the port city of uh… Shiokaze(goddamn names). A growing port city due to the arrival of the mysterious faeries. Their arrival brought trade, commerce, culture and…  narcotics. Heralding the start of a drug related crime drama of some sort.

ImageHeroine of this story, the kitsune Tamae. A courtesan working in a port city. Her father died when she was young, and her mother became addicted to faerie narcotics and she was sold off to a brothel to cover drug-related debts. Why does her kimono have frills you ask? Fairy fashion. Shut up.

The brothel she works in belongs to a syndicate which controls drug trade and prostitution rings. The working girls are often forcefully turned into addicts, ensuring their obedience and further plunging them into debt. The brothels also double as drug dens, so the girls just get dragged into the mess either way.

The story essentially entails her turning into an informant after a chance meeting with a Tengu cop.

The tengu cop works is an agent working bizarro Japan’s equivalent of the DEA. Charged with investigating the parties involved with fairy drugs, damage control and decapitating leadership when appropriate. Probably some kinda master spy and arsehole extraordinaire. Tengu Bond?

Tengu cop and Tamae scratch each other’s backs. Tengu cop gets more info, Tamae climbs up the ranks of a criminal organization and the benefits for both sides increase until things get dangerous. Mixed in, we get in-syndicate fighting, political interference, bribery, sex, drugs, going cold turkey and theft of carriages, rickshaws and other modes of wheeled transportation. And probably a climactic situation where they gotta kill each other.

Bunch of character ideas include –

Tanuki onee-san. An older sister type character who’s Tamae’s senior in the brothel. Was a rich educated girl but got sold off when her father’s trade business collapsed. Kindly and honest to a fault. One of the few literate girls in the brothel and teaches Tamae how to read. Because of her education, she’s one of the few girls not addicted so she can better use her head to help run the place. Voiced by Mamiko Noto.

Neko bitch-san. Top courtesan in the brothel. Sorta rival character to Tamae. Nyan nyan motherfucker.

Oni-yojimbo. A grizzled old veteran of some oni-related war who has lost his horns, and thus his honour. The muscle in the brothel. Probably has drinking problems and/or gambling debts. Beats up rowdy customers and takes names. Becomes indebted to Tamae at some point for some reason.

Usagi-mama. Elderly rabbit woman who’s the ‘mother’ of the brothel. Getting on her years in age while being a hopeless drug addict who’s constantly off blowing the brothel’s earning on visiting… another brothel. Cause handsome male prostitutes. Leaves much of the work to Tanuki onee-san while she’s off cougaring. Gets high off the brothel’s goods and falsifies account reports to the syndicate. Which will eventually lead to her downfall.

Usagi-lieutenant. A mid boss of the syndicate with higher ambitions. Doesn’t think much of the brothel at first, since its just one of a bunch he has to overlook. Tamae eventually catches his eye and impresses him with her toppling of Usagi-mama. He ends up feeling some kinship with Tamae since toppling is also part of his own ambitions. Together they embark on an adventure of toppling and promotions. And probably gets toppled himself cause rabbits are an important part of a fox’s diet. Maybe all the important people are fox-prey youkai.

Kitsune-kunoichi. One of Tengu cop’s partners in cri- justice. Another rival character for a different stage of the story? Charmer extraordinaire. Extra fluffy tail grants a +10 to sneaking. Until it knocks over porcelain.

Mujina-shinshi. A patron of the brothel in search for more… intellectual pleasures. Totally not in it for the lower half of the body. Well connected and loaded. Pretentious poet.

Jorogumo-chan. Seamstress of the kimonos that the girls wear. Eternally 16. Gropes girls with her eight limbs in the name of taking measurements. Not a lesbian(lie).

Now to hammer out more designs and never accomplish anything with this. And then draw girls in random outfits.

Merilyn and Hipster Glasses

•May 26, 2013 • Leave a Comment

So I was all like. Yeah. Hipster Glasses.

hipstermeriThen someone was all like butts! Cause hotpants necessitates rear views. So I did.

hipstermeri2

Then I was like, lets have her wear glasses unironically and thus in a non-hipster like fashion. Yes she’s enjoying toast on the way to school in a leisurely place. Cause shit, defying expectations. Does that make it hipster anyway?

sailormeri

And back to our usual programming of frilly shit.

gothlolimeri

 

Merilyn & Jackets

•May 3, 2013 • Leave a Comment

I always wanted to put a cowboy jacket on her so I did.
MerilynMcDowell08
The boring image so I can better gauge what it looks like overall. A clusterfuck. Needs colour for better judgment. But will I ever colour anything? Hahaha nope. Well maybe somedaaaay.
merirough
Smug.
MerilynMcDowell09
Always shooting people in the face with a million dollar smile. Total S.

MerilynMcDowell07-2
Action pose.

Merilyn Cosplay Universe

•April 30, 2013 • Leave a Comment

Cause like she totally needs to go shooting people at dinner parties.
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Bunny ears are standard issue for gunfights. 
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And she’s secretly a J-punkrock idol at night. 
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And she still needs to shoot people at concerts. 
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Project: Revolve Gameplay Redux

•March 22, 2013 • Leave a Comment

Okay, Lets do this again, more coherently hopefully.

Turn based tactics gameplay. Hexagonal grid. Cover based.

Character Mechanics

Movement

Movement points are used to move around the map, along with performing movement skills.

Actions

Action points are used to attack or otherwise perform skills unrelated to movement.

Field Mechanics

The game environment takes place on a hexagonal grid.

Cover

Cover lies in the spaces between hexagons. Upon reaching a Hex, you may choose which piece of cover your character hides behind. Only one character may hide behind a single piece of cover, however multiple characters may occupy the same hex. Cover also impedes movement, although certain movement skills may circumvent this.

A piece of cover protects against attacks as shown.

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  • Attacks from the green zone have improved accuracy but hit the cover
  • Attacks from the orange zone ignore cover but have reduced accuracy
  • Attacks from the yellow zone ignore cover and benefit from a flank bonus
  • Attacks from the red zone ignore cover and benefit from a backstab bonus

Several pieces of cover might be attached together. These can provide additional cover to a character, even if they are not directly behind it.

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Cover also possess other attributes.

  • Durability – How much damage it may take before being destroyed
  • Defense – How much damage is prevented to the cover when it gets hit

Suppression

Whenever a piece of cover gets shot, it gains suppression. A suppressed piece of cover penalizes the character behind it based on how much suppression it has.

  • Target requires more movement/action points to act. 
  • Target’s accuracy is decreased.

Suppression from adjacent pieces of cover also affect a character, but to a lesser extent.

How much suppression is inflicted by an attack depends on the attack, but is generally tied to the number of times the cover is hit.

The suppression inflicted on a piece of cover is tied to the character that inflicted it. Suppression is reduced under the following conditions.

  • When it is the turn of the character that inflicted suppression and he does not inflict more suppression on target piece of cover.
  • When said character is attacked or suppressed.
  • When said character is incapacitated, all suppression inflicted by them disappears.

Project: Revolve

•March 16, 2013 • Leave a Comment

More Merilyn McDowell. Trying out some poses and perspective and kinda failing at it. Along with some minor dress alterations and back.

Idea

So I was kinda all, what if Merilyn’s story was in the form of a Japanese styled Tactical RPG on a smartphone? So I decided to randomly dub this Project Revolve. Though this may have nothing to do with revolving. But revolvers might get involved.

Gameplay

So I sorta crunched out a turn based tactics gameplay in my head, after thinking about one of my more favourite attempts at it and one of the more recent ones I played. That being Wild Arms 4/5 and X-Com Enemy Unknown.

Essentially its a Hex-based game where you control a small squad of unique characters with heavy emphasis on cover, which lies between the hexes. Fan out, take cover, shoot each other. Characters automatically take cover when present. Characters have movement points which they use to move and use movement related skills. Then they have action points, which they use to attack/reload and use movement unrelated skills.

Cover is completely protective, so characters can’t be hit when behind cover unless you hit them from behind. Cover however has two values to it, suppression and health. Cover when shot will build up ‘suppression’ based on the number of shots hitting it. It loses durability based on the power of shots hitting it. Though certain forms of cover will be immune to certain attacks, it’ll still build up suppression. Suppression is lost over time.

A suppressed piece of cover has a negative impact on characters behind it. Their actions take additional movement/action points to perform and their accuracy suffers. Suppress a target enough and they won’t be able to move at all, and they will have major trouble trying to fight back.

And that’s the general gist of it. There will be probably fairly typical stuff pertaining to stats, level progression and maybe some kinda Overdrive/Limit Break.

Setting

I’ll come up with the long names and extraneous flavour material that 13 year olds only care about later.

It’s the year sometime far in the future. For some reason or another, humanity has kinda screwed the Earth over and haven’t quite progressed beyond the solar system. But now they kinda have to, for survival’s sake.

Using the last resources they have at their disposal, they build giant colony ships designed to be somewhat self sustaining and set off on a very long voyage towards the stars, in hope of reaching somewhere habitable.

And after many generations and years, they do arrive on a habitable, but less than ideal planet. It was home to a primitive alien race that have wiped themselves out and left the place a bit of a shithole. But the people had enough, and a post apocalyptic wasteland will have to do. There’s some alien infrastructure they can salvage, atmosphere’s still breathable and the Gs aren’t too off.

In preparation for settling on worlds unknown, the people on this particular ship had resorted to genetically engineering a superhuman race to help them. Stronger, better, more resistant to radiation, yadda yadda bla. The idea was to send them in first and get them to figure out the early dangerous parts of colonizing an unknown world.

Only there was a lot of different intentions behind their creation. Some just wanted to stick to the plan and then dispose of them. Some people wanted to use them as some crack team of super soldiers to rule post colonial civilization. The guys involved in their development wanted them to replace the human race, hence engineering them to possess a form of ‘genetic domination’. Where crossbreeding these superhumans with regular humans would just result in a superhuman rather than some diluted crossbreed.

So along with the chaos of who gets to decide what when it comes to the new world, all sorts of shit hits the fan and the colony ship spectacularly crash lands on the planet. Tripping humanity over quite a bit. A lot of technology is lost and its time to start all over. Civilization gets based around the crashed colony ship and the salvaging of technology, with many frontier civilizations being formed around gathering resources, studying the extinct aliens and all that jazz. And thus we’re left with some kinda semi-techy Wild West world. The central city based around the crashed ship has a monopoly on most technology and is mostly dominated by the guys who seek to utilize the superhumans as a means to enforce their rule. People they don’t like are mostly exiled to more frontier areas and given more primitive means to survive. Those areas end up being quite lawless as a result.

The superhumans themselves were split. Some were seized by the guys wanting to use them to establish a new world order with them at the head. The guys who wanted them to supplant the human race had some of them ejected from the ship prior to the crash and scattered all over the world to prevent them from falling into wrong hands.

Story

And Merilyn was one of those that got scattered all over the world. After laying sealed in the middle of nowhere, she gets found by an old couple. Who end up awakening her. Only the cyrogenics got all screwed up in the crash, so the awakening process goes all wrong, But she’s superhuman! So it’s cool. She recovers from all the organ failure that would have happened to normal people, along with all that brain damage. But her memories end up being pretty screwed up.

All confused and shit, she gets adopted by the old couple who have lost a daughter prior to all this and treat her like the second coming of their dead daughter. And normally, by the laws of typical RPG development, they will get attacked, the old couple will die and it leads her on an adventure regarding her origins and the fate of the world!

Only that doesn’t happen. The old couple kinda just die of old age and Merilyn decides to figure out what to do from there on. She searches her cyro pod for clues, finds a banged up computer meant to fill her in on everything. Only it kinda got too banged up so it only fills her in on part of the big picture, being that of her origins and that there were more of her kind.

So she embarks on a journey to find the rest of her kin, which…. leads her on an adventure regarding her origins, fragmented memories and the fate of the world.

Merilyn & Friends

So Meryilyn is part of a superhuman/posthuman/whatever project with multiple intentions behind it. But in a nutshell, they are stronger and tougher than regular humans. They have pale skin, but not because of a lack of pigment or bizarre albino effect – its the presence of a semi-reflective pigment in their skin, which gives them far greater radiation resistance than regular people. No they do not sparkle. Get out.

These superhumans were created in pairs and had their eyes dyed certain colours to differentiate the various pairs. Each pair were made with differing characteristics and were given code names [Precious Gem]-#. Merilyn is Ruby-2.

Merilyn picked up the use of lever-action weaponry from her foster father, who had colourful bloodstained history I can’t quite be arsed to come up with just yet. She works as a sort of traveling bounty hunter/gun for hire as she searches for others of her kind.

She eventually meets Amber-1, and they end up fighting over a bounty before realizing who they are and eventually they team up to round up the rest of their kind. Too lazy to design Amber-1, I’ll do that later. Amber-1 doesn’t suffer form memory loss like Merilyn does and seems to be hiding things from her. Eventually news of them starts to bring unwanted attention!

Merilyn and Gameplay

Merilyn will be an offensive forward sort of character. She specializes cowboy weapons, that being revolvers and lever action rifles. Normally these take a lot of action points to reload, but she has the ability to load rounds into them automatically as she moves. Also capable of dual wielding.

She’s bad at suppressing enemies, though capable of it at some level by heavily expending ammunition.

She’s geared towards constantly moving and flanking her opponents. Her movement isn’t as affected by suppression and she has the ability to leap between pieces of cover in close proximity.

Schoolgirls, Bunnygirls & Maids

•October 27, 2012 • Leave a Comment

She is suddenly a schoolgirl.

And now a bunny girl.

I don’t need a reason.

And then a maid.

Every man’s romance bro.

Just like super robots.

 

Sleepy time.